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A solid wood indicator marking the four winds, which is the small piece that settles who deals and which round is being played.
moped_package Estimated delivery and
Description
keyboard_arrow_downMahjong tracks two winds at once. Each player has a seat wind, and the game itself has a round wind that advances as the deal passes. Both affect scoring.
Groups that play without an indicator track this in their heads, and it works right up until the evening somebody is sure it is the south round and somebody else is sure it is the east. There is no way to settle it after the fact.
An indicator removes the possibility entirely, which is why it is standard equipment in every serious game and missing from most sets sold in the West.
The indicator sits in the middle of the table for the whole evening. It is looked at more than any single tile.
Plastic ones do the job and look like an afterthought. A wooden one reads as part of the set, and it has enough weight not to be knocked out of position when the wall is pushed.
Set the round wind at the start and advance it when the deal has passed all four seats. The seat winds follow the players. It takes a moment each round and it removes an entire category of disagreement.
Dry cloth. Keep it out of damp, since a wooden piece that swells will not turn cleanly.
What's included
keyboard_arrow_downSpecifications
keyboard_arrow_down| Material | Solid wood |
|---|---|
| Marks | East, south, west, north |
| Colour | Beige |
| Weight | 0.5 kg (1.1 lb) |
Shipping & returns
keyboard_arrow_downOrders leave our warehouse within 24 hours on business days, with tracking on every parcel. Standard shipping across the United States takes 3 to 6 business days and is free over $34.99 — $5.90 below that. Express delivery arrives in 2 business days.
Changed your mind? You have 15 days from delivery to send it back, unused and in its original packaging. Once we receive and check the return, the refund goes back to your original payment method.
Perfect for game nights !
The quality honestly surprised me. The tiles feel premium, easy to read, and the antique box looks beautiful on the table. We’ve already used it several times with friends and everyone loved it. Definitely worth it!
Counted by hand
Every set is opened, counted and checked before it leaves us. What the listing says is what lands on your table.
Made to travel
Cases close flat and latch properly. Take the set to a friend's place without leaving half of it behind.
Easy on the eyes
Deep, clean engraving on tiles that read at a glance, under lamplight as well as daylight.
Experience the timeless joy of Mahjong with beautifully crafted sets designed for both play and display.
Whether you’re hosting a casual game night or learning the game for the first time, our collections bring together strategy, fun, and a premium aesthetic that makes every session feel special.
At the beginning of the game, all Mahjong tiles are shuffled face down on the table. Each player then stacks their tiles into a wall. Once the walls are connected together, every player draws their starting hand of tiles.
Players take turns drawing one tile and discarding another. The goal is to slowly build the perfect combination of sequences, pairs, and matching sets while paying attention to the tiles discarded by opponents.
Win the game by completing a full Mahjong hand before the other players. Strategy, observation, and timing are key — every decision can change the outcome of the game and make each round exciting and unique.
More than just a board game, each Mahjong set is a true collector’s piece. From elegant tiles to unique designs and premium finishes, every detail is made to stand out.
Build your own collection, showcase your favorite sets at home, and enjoy products that combine entertainment with beautiful décor.
Discover why hundreds of Mahjong enthusiasts choose The Mahjong Corner for premium quality sets, elegant designs, and unforgettable game nights.
Our team is here to answer you from Monday to Friday from 8:30 am to 7:00 pm. Saturday from 10:00 am to 5:00 pm.
Set it in the centre of the table and turn it so the east mark faces the dealer. When the deal passes, the indicator turns with it. From then on the piece shows both which seat is east and which round is being played, which is its whole job. Two facts kept visible, so that nobody is reconstructing them from memory four hands later.
Four, and they are the compass points: east, south, west and north. On this indicator they are marked in that order in solid wood. In play the winds do double duty, because each seat holds one and each round is named for one. That double use is exactly why a table wants something that displays them, rather than trusting four memories to agree.
A wind means two things at once. As a seat wind it fixes where you sit relative to the dealer, and it decides which wind tiles are worth scoring in your hand. As a round wind it says which stage the table has reached, and it changes only after a full circuit of deals. Confusing the two is behind most of the scoring arguments a table ever has.
East, south, west and north, and the order matters more than the compass does. Play moves from east to south to west to north, which runs anticlockwise around the table rather than the clockwise sweep the compass suggests. East deals and takes the first turn. Those four marks are what is cut into this indicator, in that sequence.